Thursday, 19 January 2017

Recording in different environments and in the studio

How to record in different places with different microphones and recording in the studio.


Task 1: Recording in different locations using different microphones

We collected all the equipment that we needed and we set off to 3 different locations and did a recording of someone playing a guitar and then we checked it. We also had to make sure if the gain is right before we started recording.

Equipment
·      2 Shure SM58 microphones
·      Rode NT2-A
·      C1000S
·      Olympus Multi-Track Linear PCM recorder
·      2 microphone stands
·      2 XLR cables
·      Acoustic guitar
·      Pen and paper


Location: Classroom
Microphone: Shure SM58

We used this dynamic microphone and we kept it at least 6 inches away from the sound hole on the acoustic and we had the gain at number 7. There was no background noise so the recording went well.

Location: Classroom
Microphone: Shure SM58 x 2

We used 2 of these microphones to make the sound more stereo to get higher marks. Again we kept these microphones 6 inches away from the sound hole, however for the second microphone, we moved it a little lower and more towards the large body of the guitar so we could pick up the lower frequencies and the bass like sound coming from the guitar. Again we kept the gain at number 7 along with no background noise.

Location: Classroom
Microphone: Rode NT-A

For this microphone we had to turn the gain down due to the gain being too loud, we still kept the microphone 6 inches away and there was no background noise. However the microphone was set to Omni so it sounded different to how we wanted it.

Location: Classroom
Microphone: C1000S

This microphone was a condenser instead of a dynamic microphone. We had to turn the gain down from 7 to 6. Again the microphone was 6 inches away and there was no background noise.


Classroom sound cloud link: https://soundcloud.com/user-308391730/sets/classroom-recordings-with-an-acoustic-guitar


Location: Theatre
Microphone: Shure SM58

The microphone was 6 inches away from the guitar, we had to decrease the gain from 7 to 6 and there was no background noise.

Location: Theatre
Microphone: Shure SM58 x 2

We used the 2 microphones to create a stereo effect and we kept the distance the same, however we did have to turn up the gain back to 7 and there was also no background noise.

Location: Theatre
Microphone: C1000S

For the condenser microphone, we had to change the gain from 7 to 6. This time there was some background noise in this recording.

Location: Theatre
Microphone: Rode NT2-A

For this we changed the gain back 7 and this time there was no background noise.


Theatre sound cloud link: https://soundcloud.com/user-308391730/sets/outside-recordings-with-an-acoustic-guitar



Location: Outside
Microphone: Shure SM58

We kept the distance the same and the gain however there some background noise.

Location: Outside
Microphone: Shure SM58 x 2

Same as before we kept the gain and distance the same but there was a lot of background noise compared to the other recordings.

Location: Outside
Microphone: C1000S

We kept the distance the same however we changed the gain from 7 to 6 and there was some background noise in this recording.

Location: Outside
Microphone: Rode NT2-A

The gain was kept at number 7 and the distance was kept at 6 inches however there was some background noise.



Outside sound cloud link: https://soundcloud.com/user-308391730/sets/classroom-recordings-with-an-acoustic-guitar



Task 2: recording studio




Equipment

·      Shure SM58 microphones
·      Rode NT2-A
·      2 C1000S
·      2 microphone stands
·      2 XLR cables
·      Acoustic guitar
·      One person for vocals
·      Tambourine
·      Studio
·      Computer
·      Cubase 7
·      Pen and paper


Polar patterns


Omni directional

It picks up sound from around the microphone. A microphone that has an Omni directional polar pattern is the Rode NT2-A.


Cardioid

This type of polar pattern only picks up sound that is in front of the microphone. A microphone that has this polar pattern is the Shore SM58.


Bi-directional (figure of eight)

This polar pattern allows microphones to pick up sound that is in front of them and behind them. A microphone that has this polar pattern is the C1000S.



Guitar

What we did with the guitar recording is get 2 C1000s condenser microphones. For the first recording we used one just for a standard recording and the second recording we used 2 of them to get that stereo effect. We plugged in 2 XLR leads for microphones into the studio wall box so it can be connected to the computer and record the sound that is coming out of the guitar and the sound that is being picked up by the microphones. This microphone has a Unidirectional or cardioid polar pattern.


Tambourine

For the tambourine, we used a dynamic shore SM58 to capture the sound of the tambourine. We used this one because it had an Omni directional polar pattern. We only needed one of these since we didn’t need to make the sound stereo.

Vocals

For the vocals we used the Rode microphone, which is a Condenser microphone. We also attached it to a Cage so it can be held up while the person sings. This microphone has a Bi-directional polar pattern.

Electric Piano

For the piano, we used 2 C1000S microphones. We aimed the microphones towards the bottom of the electric piano because that’s where the speakers are located.

Saxophone

For the saxophone we used a C1000S microphone. We aimed the microphone towards the hole of the saxophone so we could get the full volume and the right sound coming out of the saxophone.


Sound Cloud link to all the tracks

https://soundcloud.com/user-308391730/sets/studio-recordings-with-different-microphones-and-instruments

Friday, 6 January 2017

sequencing a pop song

Unit 49 brief 2: sequencing a pop song



How to set up a new project and to create tracks

1.   First, you need to load up Cubase 6
2.   When loading Cubase, it should give you a certain file that you can load such as guitar or keyboard. You will need to press create at the bottom and it should just give you a blank project
3.   After all of that you will need to start creating your tracks
4.   First you will need to click on project at the top and it should come up with this.Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-09-30 at 09.11.13.png
5.   You will need to click add track
6.   Then you will need to click on instrument

Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-09-30 at 09.11.21.png

7.   Next, you will need to click onto synth and find HALion sonic SE
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-12 at 12.02.44.png
8.   And to add an instrument, you will need to find a black box that should say project
9.   Next is to find the instrument that you would want and then select it
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-09-30 at 09.11.31.png
10.                And you should have a screen that looks like this
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-09-30 at 09.09.51.png

How to assign synths to tracks

1.   Click on project at the top of the screen
2.   Find add track
3.   Find add instrument
4.   Next is to click on synth for the HALion sonic SE and for a synthesiser you will need to click on sylenth
5.   For the synthesisers, you would need to find an icon on the left hand side that looks like thisDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-12 at 12.10.25.png
6.   And you should get something really confusing that should look like this.Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-10 at 12.13.23.png
7.   Most of the stuff that is on there you won’t be using. The only thing that you will be using is the keyboard and the effects like the reverb and EQ.
8.   Again you will need to click on the black box that should say project on the left hand side of your instruments.
9.   Then, test each sound and make a decision on which one you want to go with your track.Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 08.58.45.png


How to input midi data (notes)

1.   First you draw out a bar for one of your instruments
2.   To do that you will need to go the top and find a bar that looks like thisDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.08.51.png
3.   You will need to click on the pencil tool and start to draw out your bars next to your instruments
4.   After drawing out your bar, it should look like thisDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.09.12.png
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.09.26.png
5.   Then you double click on the bar and you should see this pop up (but first you would need to change from pencil to mouse)Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.20.47.png
6.   You select the pencil tool again and start to draw out your notes. The keyboard on the left hand side should help you with knowing what the notes are.
7.   When you draw out the notes and their lengths, it should look a little like thisDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-09-30 at 10.12.06.png
8.   And to get out of this, you just need to minimize or close the screen and it should go back to the original screen and you can see your notes
9.   Next is to play your track. You should be able to find a play button at either the top of your screen or the bottom of the screen.
10.       If there are any notes that don’t sound right then use the mouse tool and double click on the bar and make the changes.
11.       In the end, you should have almost all of your notes for your song and should look a little like this.Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-06 at 10.48.39.pngDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-09-30 at 10.54.33.png


·      MIDI specifications


·      MIDI connections

There are 2 different versions of MIDI connections: daisy chain distribution and in and out.

The daisy chain allows a person to link their
computer to different MIDI’s. For example if a teacher wanted to hear a student play piano then they would connect their computer with the students keyboard so they can hear the student play.

The in and out sends the sound from the MIDI keyboard to the computer and this is called out. Then the USB sends it back to MIDI keyboard so the sound can be played back, this is called in.


·      MIDI manager

In Cubase this is called list editor. What this does is show you a more complex version than to what you normally see on Cubase when you double click on a bar for one of your instruments so you can get a closer look at what’s being played.

Where it says note, that’s the status byte. Where it says data 1, that’s where the note name is. And data 2 shows the volume of the note.


·      MIDI channels

MIDI can only have up to 16 channels/tracks. The channel numbers are referred as 1-16 when in the reality it is represented by its binary values, which are 0-15.


·      MIDI controller information

The MIDI controller information is just the keyboards (M-audio) that we have in the classroom.


·      MIDI files

A MIDI file is just a set of instructions that are put into the computer. This contains a list of events or messages that can tell a certain electronic device to generate a certain sound. These files are very small, about 33 Kilobytes small. They are well known for karaoke tracks, however they also used to be used for very old games and phones.


How to use Groove agent and media bay to create drum tracks and samples

1.   Just like loading up your instrument when clicking on project, however instead of looking for the synthesisers, you find one that says drum – groove agent ONE.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-12 at 11.53.24.png
2.   If you click on the mini piano like symbol on the left hand side, you should get something like come upDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-12 at 12.10.25.pngDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.38.58.png
3.   Its best to stay on one of the numbers because that’s where all of you drum notes are going be
4.   Next is to load up something called media bay
5.   There are 2 ways to load up media bay
a.   You can press F5
b.   You can go into media, then media bay
6.   Then you should have something like this come upDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.39.05.png
7.   Then you would have to type in the instrument or in this case, a part of the drum kit that you need. To do this you would need to click on the red bar and type in the type of instrument that you want
8.   Hear the sounds and once you have found the one that you want, drag it to one of the panels to where you think is suitable to have it.Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 14.36.28.png
9.   So now the instruments are now on certain keys on the keyboard so when it comes to putting in the notes, it should put in the drum parts in. and in the end it should look something like this
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 14.41.33.png




What is a DAW?

DAW stands for Digital Audio Workstation. And all it is, is what we are using to create our soundtrack on. Cubase, for example is a DAW.

Platforms and operating systems

The platform and operating system that we used were the Apple Macs to do al of our work and sequencing which has Cubase on it.

How Cubase is used to sequence songs

We used a piece of software called Cubase to sequence the song that we have been given to do. What we do is add instrument tracks and select instruments that we would want to put into our sequence. We draw out our bars and start to add notes and the length of the notes into these bars and we play them back to make sure that they sound right and if we need to change the length or the sound of the note then we can do that. We can also add synthesisers and drums to this sequence with something called Media Bay, which is where you can get a select of instruments and place it onto this panel that we use for the drums.Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.39.05.png(Media Bay)

Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 14.36.28.png
To get these up we have to click on this piano like button on the left hand side of our screen.

Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-12 at 12.10.25.png


Software Synthesis

·      Oscillator

With this we can change frequency wave in order to change the sound of our synthesiser. There are 4 types of waves: Sine, Square, Triangle and Saw tooth.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.04.12.pngDescription: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.04.20.png
Description: Macintosh HD:private:var:folders:p0:j606tvrj2pzcpw48jtnpj4fcr24r0v:T:TemporaryItems:images.png Sine
Description: Macintosh HD:private:var:folders:p0:j606tvrj2pzcpw48jtnpj4fcr24r0v:T:TemporaryItems:images.pngSquare


Description: Macintosh HD:private:var:folders:p0:j606tvrj2pzcpw48jtnpj4fcr24r0v:T:TemporaryItems:images.pngSaw Tooth

·      EnvelopeDescription: Macintosh HD:private:var:folders:p0:j606tvrj2pzcpw48jtnpj4fcr24r0v:T:TemporaryItems:images.jpegTriangle

With this we can change the length of certain notes. The Attack increases or decreases the length of the starting note. The Decay goes in-between the Attack and Sustain and it changes the volume. The Sustain increases the note length that’s in-between the Attack and the Release. And finally, the Release is the same as the Attack however it only affects the ending note.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.04.25.png
·      Filter

The filter affects the EQ. you can make the EQ High or Low.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.04.30.png
·      Low Frequency Oscillator

This helps to vary the velocity in sound waves from high to low at a certain rate, very similar to what you hear in dubstep.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.04.41.png
·      Mixer

What the Mixer does is change the volume. If the light flashes red then its too loud and then you would have to turn it down.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.04.36.png
·      How Sylenth is used in my work

I have used the Sylenth to create the main tune in the song and I have used the Oscillator and the Mixer to make the sound the same or at least similar to the original track. However you need to make sure that these boxes are un-ticked because they are extra effects.
Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-11-11 at 09.05.01.png

Groove Agent

·      What is a sample

A sample is a small snippet of a short sound file. Samples are used a lot in songs now days. The samples are mostly from old songs because they are easy to sample and remix.

·      How to assign samples

We assign these samples from a piece of software called ‘Media Bay’. Media bay is a sound bank, and to find your wanted samples all you have to search it in media bay and find the sample that you are looking for next is to drag your wanted sample to Groove Agent and its should come up on a little panel. So when you start to add your notes onto Cubase, you should hear the sample play as you are putting in your notes.

Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 09.39.05.pngMedia bay

Description: Macintosh HD:Users:11rebhub:Desktop:Cubase Screenshots:Screen Shot 2016-10-14 at 14.36.28.png Groove Agent

·      Groups

You have a set of groups that set is on a certain place when you are adding your notes. With this you can add multiple samples.

·      How Groove Agent is used in my work

I’ve used Groove Agent to add my drum parts in, such as my hi-hat and kick drum.

Hardware keyboard samplers

The hardware keyboard sampler that we’ve got is the Keyboard that’s attached to the computer, so when we press a key on the keyboard we would be able to hear it through the headphones and computer (if the headphones aren’t plugged in).


Fading out

I have managed to get some of the instrument to fade out at the end of the song. This gives it a good effect when the song finishes. To do this I have to:

1.   Click on the small arrow on the left hand side for where the instruments are.

2.   This will bring down a few icons, however I’m only going to be using one of them, which is the R button. When I click on it will flash green and bring a line underneath the instrument.

3.   To start to change the volume of the instrument I can turn off the R and move the line up or down (high or low). However, since I’ve got the R on, I click on a certain part and I should get a dot that should look like this.

4.   Then I click next to it to get another dot and with this I can change the volume to loud or quiet while the first dot stays where it is.

5.   Since this diagonal is going down, it means that the volume is doing to gradually decrease giving the instrument that fade out effect.



Sound Cloud link: https://soundcloud.com/user-308391730/rather-be-kareoke-1